Warm up the room
Open with three to five questions that reactivate prior knowledge. The answers give you a quick read on where the class is starting.
Use the material you already prepared, shape a short round, and give the class a shared reason to participate.
Teachers can use Buzzuro for a warm-up, recap, exit ticket or short review round. Start with a topic or a lesson document, edit the draft questions, and display the live room on the classroom screen. Students join from a browser by scanning the QR code, while the teacher controls the pace. Keep questions focused, discuss incorrect answers, and check generated content before using it in class.
Start with a topic or supported material, then review the questions before the group sees them.
Open a live lobby and show the QR code or room code on the host screen.
Players answer in their browsers while the host keeps the pace and moves the round forward.
Open with three to five questions that reactivate prior knowledge. The answers give you a quick read on where the class is starting.
Turn a handout, chapter or slide deck into a draft quiz, then keep only the questions that support the lesson objective.
Buzzuro can help with preparation, but the teacher decides what is accurate, age-appropriate and worth discussing. Treat the draft as a starting point, not an answer key.
The public product promise is QR-code joining without a player account. Confirm the current classroom setup in the room before a lesson.
Yes, when the worksheet is a supported text-based PDF, Word file or other supported source. Scanned or protected files may need a text export or pasted text.